#include "Piece.h"

Piece::Piece(int player, char type)
	:m_player(player), m_type(type)
{

}

Piece::~Piece()
{
    //dtor
}

int Piece::getPlayer()
{
	return m_player;
}

void Piece::setPlayer(int player)
{
	m_player = player;
}

char Piece::getType()
{
	return m_type;
}

void Piece::setType(char type)
{
	m_type = type;
}
